DIE ZUKUNFT GESTALTEN
Im ersten Teil einer zweiteiligen Serie stellen Matthew Wittemeier und Dr. Eva Savelsberg von der INFORM GmbH neue Technologietrends für das Jahr 2020 dar.
Im Jahr 2018 veröffentlichten wir unseren ersten Artikel über neue Technologien mit „2038: A Smart Port Story Part 1“ - unsere Vision der Hafen- und Terminalindustrie in 20 Jahren.
Als Fortsetzung des Artikels aus 2018, wird diese zweiteilige Serie eine Handvoll neuer Technologien erkunden, die die Zukunft unserer Industrie bereits prägen oder noch prägen werden.
Wir haben uns in diesem Jahr dafür entschieden, einen Schritt weiter zu gehen und einige der strategischen Trends mit aufzunehmen. Diese beeinflussen auch die Einführung von Technologien in Teil 2.
Dieser Artikel ist ausschließlich in englischer Sprache erhältlich.
There are four emerging technologies that are worth monitoring in 2020, namely 5G, gamification blockchain, and artificial intelligence (AI). Like in 2018, let’s define each and then look at a usage example within the ports and terminals industry.
Fifth-generation wireless, or “5G,” as it is commonly known, is the next generation of mobile technology. 5G utilises abroader spectrum of frequencies moving into the infrared range allowing for much lower latency (faster data exchange) and more simultaneous connections. The application of these improvements is well documented and, notably for maritime, they include machine-to-machine (M2M) communication, improved autonomous vehicle-to-vehicle (V2V) communications and coordination, and improved wireless network connectivity over traditional wireless networking protocols and standards.
While there is currently a lot of hype about 5G, the reality is that the standards that will ultimately govern the technology are not yet fully in place globally. We are expecting this year to be a big one for 5G as these standards start to come into effect and an increasing number of manufacturers include this as a standard in their equipment. In short, stay tuned.
Gamification is defined as the application of typical elements of game-playing (e.g., point-scoring, competition with others, rules of play, etc.) to other types of activity. Gamification is not a new concept. No, it’s been around since the early 2010s, but it is on this list because 2019 is the first year we have seen applications within the terminal industry. The extent that gamification is a product or by-product of society set aside, since 2010, this is something that has become increasingly common in software design as a means to improve user engagement and productivity.
In 2038, we hypothesised that the terminal operator of the future would use gamification to encourage improved performance and reward human operators. These were obvious, “low-hanging” fruit. We also took it a step further and outlined that, when interconnected with a machine learning algorithm, a gamification system could be used as a tool to assess human behavioral patterns.
Combined, these two applications of gamification could become a powerful tool in any terminal operator’s bag of operational resources for improving efficiency and learning new ways to deal with familiar and unfamiliar process challenges.
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